Playing (in) a Crisis Simulation

نویسندگان

چکیده

The nature and the varying levels of engagement participants with a crisis management exercise still cannot be described properly by usual evaluation tools users’ experiences nor does application concept flow help either. author proposes protocol to do qualitative analysis video taken during exercises, based on premise that emotional outbursts (laughter, swearwords,..) betray an excess tension between applied convention pretending, which act like simulation is burdensome reality, always present knowledge it only game. This tested two exercises played in room. It confirms ludicity - component simulation, created top what needed for good progress simulation-, proposal typology, used analyse impact injection new events possibility playfulness subject entropy.

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ژورنال

عنوان ژورنال: Lecture Notes in Computer Science

سال: 2021

ISSN: ['1611-3349', '0302-9743']

DOI: https://doi.org/10.1007/978-3-030-72132-9_5